CounterFact magazine is a journal of professional and commercial wargaming. It is published approximately four times per year on an "as ready" basis. Each issue contains articles on professional and commercial wargaming to include game analysis, commentary, polemology, and provocative pieces on conflict and design theory. Also included in each issue is a manual wargame, usually consisting of a tabloid map-sheet, a sheet of playing pieces, and a rules booklet.
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CounterFact Magazine Issue #01
CounterFact issue 1. This is the premier issue of CounterFact magazine. The issue game is The Mule Shoe Salient at Spotsylvania Courthouse.
Issue contents:
Analysis of Breaking the Chains by Jon Compton
The Bloody Angle Examined - "Why Did it Fail"? by Andy Nunez
At Neuve Chapelle: France, March 1915; An Examination by Tom Cundiff
Obscure Battles of the American Civil War: Designer's Notes and AAR of Huzzah! by Richard Dengel
Wargaming by the Rules of War by Vince Blackburn
Issue game... (vollständige Beschreibung)
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26,00 EUR
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CounterFact Magazine Issue #02
Artikel ist bereits auf dem Weg zu uns
Analyses of Strafexpedition from Europa Simulazioni by David Newport plus Designer's Response
An Analysis of Napoleon at Leipzig by David Hughes
The Evolution of the Schlieffen Plan by Andy Nunez
Thinking About Thinking: Shimon Naveh's Systemic Operational Design by Jon Compton
This issue will contain the game The First World War by Bill Banks.
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26,00 EUR
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CounterFact Magazine Issue #03: Lebanon
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This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton.
Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level.
MWA addresses the full spectrum of operations in modern conflict, including land, air, naval, logistics, information warfare, and special operations. MWA also deals with the impact of technology and doctrine on op... (vollständige Beschreibung)
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40,00 EUR
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CounterFact Magazine Issue #04: 1936 'What if'
Artikel ist bereits auf dem Weg zu uns
This issue contains:
1936: What If? By Ty Bomba
Terrorism as a Strategy Within Psychological Warfare by Joseph Miranda
Britain's & China's & Japan's New Aircraft Carriers vs. TERN by Chris Perello & Ty Bomba
The Accidental Superpower Book Review, by Ty Bomba
New Column: Sit Reps:
- Hero (Mine Detector) Rats
- Militarized Food
- Russia's New APC Has PlayStation Controls
- China Has Won the "Battle of the Nine-Dash Line"
- US Camouflage Uniforms
- The Lockheed-Martin SR-7
- The Boeing ... (vollständige Beschreibung)
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28,00 EUR
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CounterFact Magazine Issue #05
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The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa.
Articles (in no particular order) are:
Analysis: ISIS Libya
World War II Halftracks
Holy Land War, 1919-49
German Colonial Wars in South West Africa, 1885-1904
A History of Armored Trains at War
Task Force Razor: A Suggested Alternative Strategy in Iraq
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CounterFact Magazine Issue #06
1938: What If? is a low-intermediate complexity two-player alternative history wargame. It investigates the parameters of the first month of the conflict that likely would've resulted had the Czechoslovakians refused to accept the Munich agreement. Had they been willing to fight, the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would've immediately escalated the crisis beyond a Czech-German one and into the realm of (at least) a major regional wa... (vollständige Beschreibung)
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38,00 EUR
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CounterFact Magazine Issue #07
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Islamic State: War in Syria (ISWS) is a two-player wargame simulating the post-Russian intervention phase of the Syrian Civil War.
In this game, there are two coalitions fighting parallel wars against a common foe: DAESH and Al Qaeda in Syria, with one player (the US player) commanding US/NATO Forces, Kurdish/SDF and non-Islamic Syrian Rebels, and a second player (the Russian player) controlling the Syrian Arab Army (SAA, Assad’s forces) and their allies (Iran/Hezbollah, Russia).
DAESH... (vollständige Beschreibung)
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CounterFact Magazine Issue #08
1941: What If? An Alternative History Wargame of a Second Winter War by Ty Bomba
1941: What If? An Alternative History Wargame of a Second Winter War is a low-to-intermediate complexity two-player alternative history wargame that's also easily adaptable to solitaire play. It allows you to investigate the parameters inherent in the situation in Central Eastern Europe, at the end of 1940, had the Bulgarians decided to ally with the Soviets instead of the Germans, which historically they conside... (vollständige Beschreibung)
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34,00 EUR
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CounterFact Magazine Issue #09
War in the MegaCity is a simulation of a fight for a city in the near future. It covers conventional, unconventional and civil disturbance operations. One player controls Government forces, the other the Insurgents.Designed by Joseph Miranda
War in the Megacity (WMC) is a simulation of hypothetical near-future battles fought in metropolitan areas with populations of 10 million or more. The objective is to show the spectrum of operations--conventional, special operations and unconventional--in... (vollständige Beschreibung)
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38,00 EUR
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CounterFact Magazine Issue #10
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Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? by Ty Bomba
Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? is based on the actual "Pincher" series of defensive plans drawn up in the Pentagon from 1946 through 1949.
(OP49) is a speculative history wargame that allows two players to investigate the strategic parameters that would have been in place in southeastern Europe and the Middle East had Stalin attacked there at that time (most likely ... (vollständige Beschreibung)
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CounterFact Magazine Issue #11
Hot Seller
Czech Legion: A solitare game on that elite unit's escape from the nascent Soviet Union just after WW1 by Javier Romero
The Czech Legion: Escape From Russia, 1918-19, is a purpose designed solitaire wargame by Javier Romero covering of the operations of that legendary formation as it moved across all of Asia to escape the nascent communist state. During play, the player, commanding the Legion, must secure control of most of Siberia to create an escape route while also attempting various other... (vollständige Beschreibung)
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38,00 EUR
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