Produktbeschreibung
"The robot was advancing fast towards the base, loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly, and the Bot changed course to unload the crystal a few meters from his base, his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee, damaged Bots, and long hours in the repair shop afterwards..."
In Twin Tin Bots, the robot-programming game for the new generation, many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant, but the game's always on to bring more crystals back than the others.
In the game, each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming, but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.
The player who harvests the most valuable crystals wins.
contains:
Cardboard insert with 4 'pocket' storage spaces in the box
The rules book
One two-sided game board (2-4 players, 5-6 players).
6 player mats, and a gem track.
6 sets of 16 order tiles.
one set of special order tiles.
18 plastic player pieces (6 sets of one base and two robots, in 6 colors)
18 clear plastic crystal pieces (3 models in 3 colors, 6 pieces of each)
12 ziploc bags, for easy storage of all the bits
1 stickers sheet with Left and Right arrows for the robot shoulders.
(Colored arrows on transparent background)
Any stretch goals met during the campaign!
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