Produktbeschreibung
Starfleets vs. Planetbusters!
Exodus Series #2
At the end of the Exodus Wars, the first interstellar battle between four post-diaspora star empires, a gigantic alien war machine devastated the frontier worlds. The war-weary militaries of all four empires joined together as one and sent massive fleets of capital ships and escorts to the beleaguered frontier worlds at faster-than-light (FTL) speeds.
Astra Titanus is a solitaire game of space opera battles featuring fleets of highly advanced military starships that are dwarfed by a single alien robotic ship - a STAR TITAN.
The Titan is controlled by cards that determine movement, special weapon use and targeting priorities. The human ships “jump” across space using FTL drives. There are energy beams that shatter small moons and missiles that accelerate to a substantial fraction of c, the speed of light.
As Admiral, you must send your sailors out into the void against the overwhelming might of the Astra Titanus!
Game Data:
Number of Players: 1
Ages: 10 and up
Playing Time: approximately 45-90 minutes (depending on scenario)
Complexity: 4 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Minute turns; one spaceship per counter.
Game Components:
• One 11” x 17” map
• Four 8½” x 5½” status boards
• 20 Titan control cards
• 40 5/8” square, two-sided unit counters
• 28 5/8” round markers
• 20 1/2” square, two-sided missile counters
• One 6-page full-color rules booklet with examples of play
• One 4-page full-color scenario booklet
• Polybag packaging and component storage
What They're Saying:
- "I can not recommend this game enough. I've stated in another thread how I feel that this game is not getting the recognition it deserves." - A B (Board Game Geek)
- "The game brings out my inner Kirk. I’ve played through the first scenario multiple times and I’m eager to try out some more. If you’re even remotely intrigued, I urge you to check it out." - Howard Jones (Black Gate Magazine)
- "A great game, well worth getting if you want to get in to solitaire games or war games in general then this is a great in expensive way to get your feet wet. I am happy I got it." - Armatige (Board Game Geek)
- "It presents a classic war game and story theme using intuitive mechanics. The card driven AI is excellent and a great solution to figuring out how the bad guy will act that can be so challenging in many solo games." - Daron Patton (RPG.net)
- "The atmosphere of despair and impending doom is just as thick, and I love the transposition to the space combat genre. It’s a small game much in the spirit of the original Ogre as well with just a few chits and a little paper map. Highly recommended." - Michael Barnes (Game Shark)
Credits:
Game Design and Documentation: Chris Taylor
Development: Alan Emrich
Graphic Design: Scott Everts
Unit Art: Abraham Katase
Playtesting: Art Bennett, Michael Bourgeois, Scott Everts, David Finnigan, Fiona Finnigan, Kameron Gibson, Lance McMillan, Jason Rider, Nathaniel Taylor, Diane Upshaw, Oliver Upshaw
Proofreading: Hans Korting, Leigh Toms, Gary Sonnenberg, Ian Wakeham |